Hofstetter: Thinking & groaning, at CARDS Ulster

Hofstetter presented and had a data session and seminar at the CARDS research group at Ulster University, Belfast. 'Thinking (and some groaning): Revealing vs. creating 'inaccessible' experience' In this presentation, I will present ways in which (ostensibly) inaccessible phenomena are made relevant and accessible by participants in interaction. Phenomena such as thinking are supposedly ‘inaccessible’ …

IIEMCA19: Hofstetter – Culture at the board

Hofstetter will present at IIEMCA2019, Jul.3-5 Mannheim. Culture at the board: Non-lexical vocalizations and navigating the accountability of competition In this paper, I examine the actions that constitute acceptable game play, in order to show an example of ‘gameplay culture’. How is it that players can both accept a move that has harmed them (as …

Herbstakademie19: Hofstetter – Thinking with the body

Hofstetter will present at the 2019 Herbstakademie, Freiburg, Feb.27-Mar 2. ‘Thinking’ with the body and voice during game turns ‘Thinking’ has traditionally been considered an internal, individual phenomenon, one that is separate from the body. In this paper, I demonstrate how board game players ‘do thinking’, and through embodied displays of thinking achieve game-relevant action. …

ICCA2018: Hofstetter – Moans in board games

Hofstetter presented this talk at the International Conference on Conversation Analysis, Loughborough, UK, July 2018. In this paper, I examine non-lexical vocalizations (NLVs) in board game interactions, focusing on ‘moans’. Moan tokens are prolonged (M=0.5 seconds), voiced, falling-pitch response cries that are typically at lower pitch than surrounding talk. Moans respond to a prior game …